It’s time to start animating like the pros! In this hands-on course, you’ll immediately start exploring the software Blender, your gateway to 3D modeling, computer animation, and postproduction procedures used in the film industry. Discover 3D modeling and animation of characters. Explore the basics of human anatomy and form to apply rigging, joints, and texture. Examine rendering and lighting effects and how to apply sound. And discover careers so you can start using your new skills right away.
This unit marks your introduction to Blender, one of the industry’s most powerful core programs—in fact, it is used to create the kind of video games and movies you see in the media today. Best of all, Blender is designed for beginners, regardless of your level of computer literacy. Your introduction to Blender will also be your gateway to 3D modeling, computer animation, and postproduction procedures used in the film industry.
Ready to finally see what it takes to create 3D animation? In this unit, you will delve further into Blender to discover more of the power it offers in creating three-dimensional animation. You will visualize different attributes of animation and explore the concept of object interaction to understand why objects move the way they do. Once you complete these lessons you will have a newfound appreciation and critical eye for computer animation.
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Have you ever watched an extremely vivid and polished animated movie or 3D video game and wondered to yourself, “How do they create those 3D characters?” In this unit, you’ll begin to explore the basic tools and techniques involved in creating 3D models for characters, and then you’ll even get to create a 3D model of your own!
Watching the beauty and the awe-inspiring moments of CGI is one of the great attractions of the silver screen today. Everything from the grandest shots to the most beautiful surroundings may be taken for granted by the audience; however, a shot that lasts as little as two to three seconds takes a lot of work and collaboration by a group of people. The process of rendering brings all the elements of that hard work into one seamless sequence of images. Now it’s time for you to become part of that process.
Without rigging, the magic of animation does not exist, which makes it essential that you understand some of the basic science behind movement. After all, shouldn’t a realistic depiction of the way characters move in a digital world reflect the physics of our own movement in the real world? To accomplish this, we will examine how a virtual skeleton is constructed inside a beautifully created 3D model and consider the careful procedure of attaching that skeleton to a sophisticated puppet that is unlike anything you have ever seen.
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Animated characters are not real, so animators do not really need to understand the human body, right? Wrong! You do need to know how to draw the human form, including its bone structure and muscles, and appreciate how body mechanics perform in the real world to draw not only believable characters but also stylized, animated ones. Together, we will tackle the basics and then you can let your imagination fly, while taking your audience along for the ride.
Sound in your animation is just as important as visuals; without it, people would never jump from their seats while watching scary horror movies. Why? Because of the anticipation! Sound can heighten excitement and create a sense of realism or exaggeration. In this unit, you will discover the key role sound plays in animation and see how sound is imported, edited, and integrated with visual elements.
Animation is fun stuff! Who would not want to spend their days making amusing characters do silly things to entertain audiences? On the other hand, perhaps you have a more serious side and would like to apply your talents to medicine, the military, or engineering — that is possible for animators too! Whatever your dream, today is the first day on the path to a lifetime of fulfilling work as an animator. Seize the day!
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Any cookies that may not be particularly necessary for the website to function and is used specifically to collect user personal data via analytics, ads, other embedded contents are termed as non-necessary cookies. It is mandatory to procure user consent prior to running these cookies on your website. to enchant audiences this Christmas; two 4D attraction films based on the studio's fifth feature film will be launched in 2014 for theme park and attraction exhibitors worldwide.
The 85-minute film, budgeted at $34 million, is produced by nWave Pictures in association with StudioCanal and media fund Anton Capital Entertainment.
Tells the story of Thunder, an abandoned young cat who stumbles into a magical old mansion operated by a dazzling array of automatons and gizmos. Owned by a retired magician, the house is occupied by an assortment of his wacky assistants who don't all welcome the new houseguest. But when the magician lands in hospital and his scheming nephew puts the mansion up for sale, our young hero and his new friends join forces to save their magical home.
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“This holiday season, our new adventure brings to moviegoers a fun, immersive and engaging experience for the entire family, set in an intriguing mansion full of wacky and endearing animals like our young hero Thunder the Cat, Lawrence the Magician, Kiki the Chihuahua, Maggie Mouse and Jack Rabbit, ” said Ben Stassen, Producer and Director. “During the first twelve of the thirty months we spent in production, we devoted our entire energy to fine-tuning our script and the design of our fifty different characters, always keeping mind our ambition to deliver the best 3D cinematic experience ever, with the most spectacular 'in your face' 3D effects.”
“The upcoming release of our biggest animation achievement so far -- bringing to life a unique story with a great sense of humor, positive values and universal appeal -- coincides with the celebration of our company's 20th anniversary, ” said Eric Dillens and Caroline Van Iseghem, nWave Studios'
Chairman and CEO. “We could not dream of a better Christmas gift, thanks to the extraordinary creativity and expertise of our team of artists led by Jeremie Degruson.”
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International sales agent StudioCanal has successfully sold the film in over 40 territories including China, Australia, New Zealand, Germany, United Kingdom, Portugal, Switzerland, Iceland, Poland, ex-Yugoslavia, the Baltic States, Russia, Ukraine, Israel, Turkey, South Africa and Thailand.
Is written by James Flynn, Domonic Paris and Ben Stassen, based on an original story idea from Ben Stassen. The film is produced by Caroline Van Iseghem and Ben Stassen, executive produced by Olivier Courson and Eric Dillens, and features original music by Ramin Djawadi on his fifth collaboration with nWave Pictures.
NWave also confirms its plans for the 2014 launch of two new 4D attraction films designed for theme park and attraction exhibitors worldwide. “The House of Magic: The 4D Experience” and “The Haunted Mansion 4D” will be available this spring and Halloween respectively. Based on the animated characters from the feature film, and incorporating original material, the two 12-minute films are designed to maximize the impact of visual and special effects for the theme park audience.
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To extend the experience, nWave has developed an interactive videogame incorporating film's main characters. Available in English, French, Dutch, German, Italian and Korean and compatible with iOS and Android devices, the game is available from Apple's App Store and Google's Play Store.
Formerly Editor-in-Chief of Animation World Network, Jennifer Wolfe has worked in the Media & Entertainment industry as a writer and PR professional since 2003.If you have been down at Kelowna’s Rotary Centre for the Arts recently, you may have noticed posters for a gallery exhibition called ‘CAT and Friends’. The exhibition is the brainchild of fine art instructor Elizabeth Dykosky, and contains work from her students, both from various CAT programs and also younger private students.
“Last year I showcased the portraits done by CAT student – Shauna Gardiner, from the Graphic and Digital Design program. This year I promoted six CAT students from both the animation and graphic design departments, and three of my private students, aged 9 to 16.”
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