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The Evolution of Netflixs Castlevania Animation Studio How It Became an Industry Leader

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. You impressed everyone in season one by simply being a decent anime adaptation of a videogame, still a rarity after all these years. Then you impressed everyone in seasons two and three by being

, with some jaw dropping fight scenes and rich character stories to boot. Season four could probably take it easy, but judging by the trailer above, the animators decided to go all out for their big finale.

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In this season, we see Trevor & Sypha head back to the city where Dracula's wife was killed in the first season, triggering his vendetta against more or less all of humanity. Drac may be dead, but if you know anything about Castlevania you probably won't be surprised to hear that in season 4, someone's trying to revive him.

Castlevania (tv Series)

A showdown with Dracula reborn might be the big finale for Trevor & Sypha, but the trailer also shows continuations of season 3's storylines, including Hector being forced to raise an army of monsters and Isaac leading his own monster army on a path of carnage.

Season four will wrap up the Trevor Belmont era of Castlevania history, but we may see some of these characters again. According to Deadline, Netflix is interested in starting a new series with a new cast (Simon or Richter Belmont seem like obvious candidates).

A spin-off makes sense given how many centuries the game series covers, but there's another likely reason for this run of Castlevania ending with season 4. Last year, more than 60 women shared stories of sexual misconduct on the part of Castlevania writer and producer Warren Ellis, who, according to Deadline, had at that time already completed the scripts for this fourth season. He has had no further involvement in Castlevania, and I hear he also has not been part of the conversations about a potential new show which likely won’t include him as a creative auspice, Deadline's Nellie Andreeva writes.

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Wes has been covering games and hardware for more than 10 years, first at tech sites like The Wirecutter (opens in new tab) and Tested (opens in new tab) before joining the PC Gamer team in 2014. Wes plays a little bit of everything, but he'll always jump at the chance to cover emulation and Japanese games.

When he's not obsessively optimizing and re-optimizing a tangle of conveyor belts in Satisfactory (it's really becoming a problem), he's probably playing a 20-year-old Final Fantasy or some opaque ASCII roguelike. With a focus on writing and editing features, he seeks out personal stories and in-depth histories from the corners of PC gaming and its niche communities. 50% pizza by volume (deep dish, to be specific).

If an irradiated wasteland filled with murderous monsters isn't bad enough on its own, now you can add AI Joe Rogan to itThe award-winning definitive authority on all things visual effects in the world of film, TV, gaming, virtual reality, commercials, theme parks, and other new media.

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Even though Lenore (Jessica Brown Findlay) is small in stature compared to Council of Sister member Striga (Ivana Miličević) she holds her own as a cunning strategist. (All images courtesy of Project 51 Productions and Netflix.)

Launched in 1986 by Konami that introduces a clan of vampire hunters known as the Belmonts. A creative partnership forged between Frederator Studios, comic book icon Warren Ellis, Project 51 Productions, Shankar Animation, Powerhouse Animation Studios, MUA Film and Netflix produced an anime inspired adaptation that debuted in July 2017 and has been renewed for a fourth season. Initially, producer Kevin Kolde and his company Project 51 Productions had contracted Ellis to write a script for a film version in 2007, but things did not move forward until Adi Shankar got involved in 2015.

Again back in 2015, we were thinking about crowdfunding a movie from the original script, ” notes Kolde. “Around the same time, we were having discussions with Netflix about another project. They were just starting to roll out the early Netflix Originals, so we shifted gears and pitched

The

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Are pretty much the original movie script with some surgical edits and additions that Warren did to adjust for the series format. The second season was originally supposed to be four episodes as well.

Carmilla (Jaime Murray) plans to fill in the power vacuum created by the death of Dracula and harvest humans as a food supply.

“When the third script came in, ” Kolde admits, “I started to panic when I realized how much story was left to cover in the last episode. The character count had also more than doubled over Season 1 and it really felt like we were rushing through the story. I emailed Warren and asked him to stop writing. In hindsight, I probably should have given him some context as to why I was asking him to stop. But we got on a call, talked  about it, and decided to go to Netflix and ask them to increase the episode count to eight. Fortunately, they agreed, and with the additional episodes we had the space we needed to expand the story and find a comfortable rhythm and pace for the series.”

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In regards to how his relationship has evolved with Ellis over the course of the three seasons, Kolde remarks, “Warren is a great partner and producer. He’s the creator of the series, but understands that animation is a collaborative process and encourages and respects the contributions of everyone from the actors to the artists and animators, to the sound designers and the composer.”

Was always going to be 2D hand-drawn animation. “Originally, ” Kolde says, “we tried to find a Japanese studio to work with, but they were all booked or busy or wanted to try to convince us to use CGI animation. One day I got an unsolicited email from Brad Graeber at Powerhouse Animation wanting to pitch his studio for

The

. Brad name-dropped someone I knew, so I ended up responding and we set up a time to meet in our Burbank office. Brad showed up for the meeting with a large entourage of people that he had flown out from their studio in Austin, Texas. Powerhouse really hadn’t done series work before, but did their homework on the history of the

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Project and came armed with an awesome pitch and deck that they had put together specifically for the project. We never looked at another studio after that meeting. Tiger Animation [formerly MUA Film] in Seoul, Korea is our overseas animation partner.”

Were influential in deciding upon the animation style. “The early character design passes for the series were somewhat bland, ” recalls Kolde. “Evaluating those designs and looking for a recognizable visual entry point for fans to the series, we realized that for most

Fans, when they thought about the look of the game series, they probably thought about the stunning art that Ayami Kojima had created for the series over the years. Beautiful gothic women and maybe even more beautiful gothic men. We focused in on Kojima’s work and pushed the designs in that direction. All of our characters had to be beautiful. It took some iterations to get there, and somewhere I have a long email chain discussing the amount of eyelashes a character should have, but in the end I think our director and Production Designer Sam Deats really captured the essence of her work and did it in a way that that we could actually animate.”

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A captured demon by occult monks is seen as the means to opening the Infinity Corridor and bringing Dracula back to life.

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Given the nature of the source material, there is an extensive amount of onscreen blood and severed limbs. “The show was always intended for adults.” states Kolde. “We had a brief discussion in Season 1 around the dead kid we see in the street during the night creature attack on Targoviste, but we decided it was important to show the results of Dracula’s revenge. We wanted to show the other side of a character that the audience had likely been sympathetic to up until that point.”

Is my first series production!” declares Sam Deats, Creative Director at  Powerhouse Animation Studios. “For the first 10 years of my career at Powerhouse, I worked on short-form animation productions for video games, advertisements and various other types of projects. It wasn’t a huge creative shift, but the production style had to change drastically to create thousands of cuts and hundreds of minutes of content. This meant developing a whole new approach for pre-production and animation production, learning how to collaborate with outsource studios, and restructuring our whole post-production pipeline for the bulk work. It was quite the challenge.”

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Storyboards and animatics are layout-like in their designs. “The character posing and acting are matched closely by the key animators, so we have to be thorough, ” Deats explains. “For action sequences, if we plan on outsourcing the action, we provide roughly keyed poses and breakdowns. But we have a team of in-house animators and freelancers that we frequently work with, and in those cases, we’ll keep the boards rougher to allow for greater creative

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