To improve user experience, animations and micro-interactions are essential to many digital products today, and they bring more than just delight to users.
Many simple animations on websites can be achieved with CSS, but more immersive animations that respond to user interactions are best achieved using JavaScript and JavaScript libraries. There are already hundreds of animation libraries, each with pros and cons.
Today, we will look at the most popular and easy-to-use animation library in React, Framer motion. We’ll see how we can easily add it to our React application and create amazing animations in a few steps.
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At the end of this tutorial, we will introduce the Framer motion library for React and cover the basics of animations in React with Framer.
Framer Motion is an open-sourced, production-ready React animation library that provides users with a non-complex API to easily create animations, manage animation properties, and handle user gestures such as clicks and drag. With the Framer Motion library, developers can create eye-catching animations with little to no CSS styles and can only use the library with JavaScript to create animations; Framer Motion takes away the complexities involved in building animations. Animations can be created without having to write numerous lines of CSS, allowing users to replicate animations of choice with a few lines of code.
As an animation library, it excels at creating awesome animations and interactions. Below are reasons why you should consider using Framer Motions:
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To make use of Framer Motions, we will first be required to have a working React application. If you do not have one, you can install an instance of React on your local machine using the CLI with the following command:
The above command adds the Framer Motion dependency to our React application. Before creating animations with Framer Motion, let us first discuss some important terms.
Prefix added to the element, we can create different animation types by specifying the animation property. Some examples of animation properties include:
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When items are removed from the React component tree, e.g., checklists, carousels, etc., the items disappear or are replaced. This action, most of the time, is not visually appealing. To improve UX, developers frequently add fading or translation effects to let the user know what items are being removed or replaced. The
, when components are to be unmounted, it puts off this process until a specific indicated action is carried out on the component, in this case, an exit animation.
In this section, we’ll demonstrate different animation types provided by Framer Motion. We will also build basic sliders and options to modify the properties of the animations. In the
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In the code block above, we create states to manage the scale, rotation, opacity, and translation for our animation property on the X and Y axis. We also created an array
, which we will use to indicate the name of the current shape being animated. We will have three shapes: a rectangle, a square, and a triangle.
Here, we are using a switch statement to determine what shape will be displayed. The switch statement is dependent on the value of the index. To change the index, we will make use of a button.
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Command in the CLI and open up the result in your browser. You will get a result similar to the GIF below:
Animation on an object, we need to add the keyword drag as a motion property. Also, an object can be constrained to the x or y axis by setting
. To prevent an object from being dragged off screen or beyond a certain limit, we can set a maximum value in any direction, e.g.,
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. This will set the maximum drag distance on the x-axis to 0 pixels on the right axis to 100 pixels. We can illustrate this animation type with the example below:
In the code block above, we are animating the scale property based on a tap or hover gesture. This will produce the following result:
Now let’s try out a more complex hover and tap animation. Here we will create an expandable card that opens when clicked on.
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To toggle the display of our card’s content. Normally, this creates a non-visual appealing effect as the component is mounted and dismounted. The
Property allows elements to animate automatically when there’s a change in the shape or size of their container as they move to their new position. With
We can modify the behavior of other properties. We also added a hover animation that changes the scale and box-shadow of the object. Below is the output of the code with and without animations attached: Without animations:
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In the code above, we have three cubes to which we will apply the different transition behaviors. Running the code will produce the following output:
Apart from specifying specific animation values for properties, Framer Motions also lets us specify multiple values using an array. This way, we can have multiple values for an animation applied to the object in one animation.
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In this tutorial, we discussed the Framer Motions animation library, its benefits and features, and how it can be applied to create animations with a React application.
A TIP FROM THE EDITOR: Check out other libraries for animations in React by reading My Favorite 3 React Animation Libraries and Doing Animations With React Reveal.
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Unleash the power of session replay to reproduce bugs and track frustrations in your app. Get complete visibility into your frontend with OpenReplay, the most advanced open-source session replay tool for developers.Previously, I covered React Spring, a spring-physics based animation library. We made some easy to make toggle and then a somewhat complex animation/transition on hover.
Well, that was all good and cool until I came up with Framer Motion! This is a really great library to make your prototypes come to life with double the ease of use from React Spring.
Let's take a look at what it has to offer and why you should be using it in your next React project.
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What is Framer Motion? 🤔 Framer Motion is a production-ready motion library for React. It utilizes the power of the Framer prototyping tool and is fully open-source.
This is what the heart of Framer Motion is. It provides us with a variety of options including those which you saw in the above points.
It's a React component built-into the library and is available for almost any of the HTML or SVG element you'll be using in your UI. These are DOM optimized for 60fps animation and gesture support.
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What's good is that we can easily convert a static HTML/SVG element to a motion component. For example, if we have a usual
Yes! We're taking the boilerplate interface that comes when we create a React app and adding a little bit of interaction fun to it. As you can see, these are a few of the things happening:
Is a hook through which we can pass the latest MotionValue through an update function that takes the latest parent value and transforms it.
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After the import, we need to change some of the default HTML tags that come with React boilerplate to the new Framer Motion ones. Do the following changes in
As we need a simple fade animation where the animation takes place half a second, we give the following properties to the
Prop and for the drag, we need to pass on which axis dragging is to be done. Here, we do it horizontally so it's the
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Prop, we'll be using the useMotionValue hook which tracks the state and the velocity of the dragged element. Initially, we don't want the drag to enable, hence we pass in
As for defining the coordinates of how much drag is to be done, the useTransform hook will help us. Through this, we can pass in the latest value of the
We have a scale on hover and tap, a drag on moving the slider, and finally a fade toggle using a button to finish off.
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The scale is done exactly like we did the tap, it's just that here the interactions are both tap and hover so for the new hover interaction we use the whileHover prop.
Variable is used for the horizontal drag as we need the same values. Now, to constraint its values we can fine-tune it using the dragConstraints prop which allows us to pass the
For the final interactions, we need to use the useState React Hook as we are changing the drag and fade states of the text. Hence, we define the following two variables for states:
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Hook and we pass in the current value chosen by the user when they drag the slider. A similar event is fired on the
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